ksp animated decouplers. Usage. ksp animated decouplers

 
Usageksp animated decouplers I have tried literally everything, unless I place each decoupler 1 by 1, I can only trigger them all at once

Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. 1. Originally the animations were only manually activated, but a way to have them staged was requested, so I used Animated Decouplers as an alternate option. KSP 2 devs: Here are the main non-bug gameplay issues so far. as the tank-to-be-attached highlights in green and makes one believe that it is attached properly. ckan/AnimatedDecouplers Animated Decouplers Extensions of KSP's decouplers that play animations. 0. Which KSP promptly converts into an explosion. I didn't make a GitHub issue because this is a 1. 125m, 0. Hi Leafbaron, stack decouplers are deliberately not hollow, they just look that way. Content titles and body; Content titles onlyIt had the decouplers attached to the fuel tanks the legs were attached to, removed from staging. You can't make a "closed loop. 20 (November 8) in KSP1 Mod Releases. Generally we try to avoid flipping tri-couplers like that, but if you're determined, here's how to make it work:Now that we have proper aerodynamic fairings the older automatic engine fairings that so many engines have should be removed. Most of the time though, I make sure the boosters are centered with their empty center of mass on the decouplers, ensuring that at decoupling, they simply 'slide' down with hardly any torque. New spin decouplers in 3. It was created as a resource for other modders and players don't need to download this unless another mod requires it. Inkscape - Vector graphics editor UV layouts exported from Blender can be edited with this. They decouple on both sides. 0. (What ever the directional terminology is) I am having the hardest time searching for mods that have a large selection of decouplers. The problem seems to be located not only within the decouplers themselves. These are called “separator cannons” or “staging cannons. Can someone please, either point me in the right direction of a mod that has nothing but decouplers, or can someone PLEASE make a mod that has decouplers. 2 to fix broken stack decouplers. 25m Engine Plate into ReStock base to account for Making History 1. 2 - Native TAC Life Support compatibility - Increased Mk1-2 Pod Food and Waste storage capacities - Added Water, Oxygen, WasteWater and CarbonDioxide storage to Service Module - Added Carbon Extractors and Water Filters to both Service Module and Avionics Ring - A. Click one of the decouplers in the green blob. 9375m and 1. KSP doesn't pay much attention to parts on the same vessel clipping with each other, however as soon as you decouple they become two separate vessels. 9. By FreedomFighterEx April 24, 2013 in KSP1 Discussion. 3. Hi, we all notice that when the radial decouplers are activated, they remain attached to the "root" part, so i imagine they still count as dead wasting weight, am i right? Or are they weightless once activated? Wouldn´t be better to vanilla be placed inversed? I mean, once activated, they would g. Radial decoupler, my greatest nemesis. (Thanks Roryamm and. A part can't be "attached" to any more than one part. Best way in stock is to set a couple of Sepratrons on the outboard stages, aim them to fire inboard (and slightly upwards) and set them to ignite when you stage the radial decouplers. I would be willing to sacrifice the automatic shroud option of engines to get this, because it would not longer be necessary. Posted August 13, 2013. Share. No way to stage individual radial decouplers separately if they were applied using radial symmetry. I can give you an example of what an animated decoupler is: the clamp that's used to hold Apollo's Command Module and Service Module together, unlocks and moves away from the CM to decouple it. Clipping. Parts Catalog. Screenshot of the Week Photo Booth in Ooblets by GammaGames. An icon used to represent a menu that can be toggled by interacting with this icon. 1) It's not compatible with 1. 4. Fix Communotron 88-88 starting extended in the VAB ( #965) Added a depth mask to the Communotron 88-88. Configure the same way as you would standard decoupler modules but it now accepts animationName, which is the name of an animation on the model. And here is why you should use radial decouplers to attach things radially: Radial decouplers make an extremely strong joint, much stronger than radially attaching a fuel tank directly, a. When I initially built it, I had TT38K Radial Decouplers between the fuel tanks to create some space between the tanks. Now that the design changed from structure to wing all. 1/1. An icon used to represent a menu that can be toggled by interacting with this icon. Kerbal Space Program Sandbox game Space. 1 for KSP 1. In redesign, to get rid of unnecessary weight, I r. Starwaster. And I say 'fairing' and not 'shroud', because I would want it to also cover for the cases where the top is not the same diameter as the decoupler. NEW- new dragon1 trunk and aerodynamic solar panel covers. Shift + Scroll does not work so there is no way to move the camera vertically/laterally in the VAB or SPH. 12. E: Also, i. Metadata files used by the NetKAN/CKAN indexer. Repository: Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers As a means of propulsion. The TT-38K adds a stage to the rocket and when activated will jettison the decoupler as well as anything attached to it, much like the TD-12 Decoupler. kerbal-space-program. You stick it at the top and add fairings to the three connection points then add your satellites on top of those with decouplers or docking ports. Now if you drag the grey decoupler, all the others will still come with it. Attribution-ShareAlike 4. 1 | Download: 17. Removed extra rescaleFactor from Swivel. Capture a web page as it appears now for use as a trusted citation in the future. 2. That's not how it works, KSP craft are like trees, every part has one parent part, and as many children parts as it wants. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"GameData","path":"GameData","contentType":"directory"},{"name":"Source","path":"Source. ksp, kerbal space program, mod. [1. I assumed that's what he meant. AnimatedDecouplers. Contribute to KSP-CKAN/NetKAN development by creating an account on GitHub. four fuel tanks, an interstage decoupler, cluster of 9 merlin engines with multi-mode. The horizontal decouplers seem to work but they do like to kick the rocket off to the side sometimes. There was a fix pushed in to 0. Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers. Topics. Usage. by. This time describing the benefits and different kinds of staging and the use of decouplers. It worked fine through 1. Some tips on how you can send Kerbals into deep space without rockets. Thank you. Yes, this is basically along the correct lines. An icon used to represent a menu that can be toggled by interacting with this icon. When staging with couplers, sometimes the fairing for the engine will fly away but the coupler will not release and the previous stage remains attached to the rocket. BUG: decouplers not decoupling. An icon used to represent a menu that can be toggled by interacting with this icon. Stack decouplers are actually still broken too but since they are on the stack, it doesn't cause parts to tip and collide. This version worked great. . with integrated fairings would be nice indeed. The solution is a two-step process: Recognize. Kyle. {"payload":{"allShortcutsEnabled":false,"fileTree":{"AnimatedDecouplers-x86":{"items":[{"name":"AnimatedDecouplers-x86-1. Decouplers can decouple when only one side is placed against a non-decoupler node in VAB. EDIT: Ninja'd, sorta. dV to go to Bop or Poll as well. 1. " You'll need to use struts or autostruts to secure your boosters. Ok, let me tell this to Lenny, the bug report collector. An icon used to represent a menu that can be toggled by interacting with this icon. Posted September 7, 2015. 1 7 August 2014 ----- Changes / Fixes: - Compatibility Patch for KSP 0. I have tried literally everything, unless I place each decoupler 1 by 1, I can only trigger them all at once. Animated Decouplers stopped at 1. the TD-25 decoupler immediately below the heat shield on the crew transport ship had fired, rendering the crew. Version 6. You do this so the force from the decouplers rotates the booster around it's center of mass, and then the aerodynamics pull it away from the center core. . INSTEAD click one of the other green decouplers and drag them to the empty stage. It's basically a one to three connection. . 5. 1. Dragging and dropping does not work once they are in a group from the start. 1 one Saturn arm in particular is resetting itself after being staged. You can kinda see the Shuttle SRBS doing that sort of thing in that pic you've got there. 3. An icon used to represent a menu that can be toggled by interacting with this icon. Ultimately KSP is an excellent demonstration that experience is the best teacher, so when in doubt, experiment with something new! Reply Meihem76 •. 25m Engine Plate addition. Then I sent up the fuel tank, and as soon as it docked, "thunk", "boom", "scritch". Extensions of KSP's decouplers that play animations. #7. So: this is how the challenge goes: RULES: 1: NO: Cheats, Debug menu, and hyper edit. You are attaching the SRBs directly to the rocket body instead of the radial decouplers. This plugin allows for decouplers to animate when decoupling, or to animate before decoupling. . However, it must be a node, not a surface. xNormal - Texture generatorSave Page Now. Parts attach at the tip of the pointer. The third and last of my "rescue parts", this was an antenna in a previous version of KSP, which I repurposed to have a usable ore detector (same stats as the larger kethane detector). To have hollow objects in Unity you need multiple colliders per object, as colliders have to be convex. 17 KiB | Released on: 2016-10-18 Configs to use ZPIF without FAR or NEARWith the update to KSP 1. 1. (SSTO's will need to. 2. ago. Docking ports must be triggered manually, but they disconnect with no force at all. Extensions of KSP's decouplers that play animations. The backside may be placed anywhere on the craft surface. 1. 1. Thumper - I manage to attach it on occasion. . The radial version of a separator is the aircraft "Hardpoint"/"Pylon" parts. Vote. Quick suggestion, not sure how practical it is or whether it would add unnecessary complexity, but I was messing with the following craft in the VAB today as an example: Which initially fires all 3 engines, but then drops the outer tanks and low thrust Terrier engines. The Orion MPCV does the same thing, yes. 2. It resulted in breaking radial decouplers. All animated Saturn Pad parts (swing arms, hold down arms, tail service masts) can now be staged using Animated Decouplers as well as using the original animation movement. In their stead, allow decouplers/separators to use the fairing system to build interstages as the user desires. Kerbal Space Program 2. When you want less decoupling force, either use the tiny-size decouplers (any structural problems which occur from this can be fixed by additional struts) or use docking ports. Because decouplers and separators exert force on the separated parts, it is possible, though rarely productive, to use them as a means of propulsion. Showing 1 - 2 of 2 comments. It works best when the decouplers are both in the top half region of the part you are ejecting. The more the explosive force and the less payload mass in this “decoupler rocket”, the more. 4. Thumper - being put on the same decouplers - doesn't work w/o a lot of playing around. If used, there should be more Sepratrons on the top as well. Getting to orbit on a single spark is easy. Multiple colliders on a model affect performance, as anyone using large numbers of Structural Fuselages will be able to tell you, it uses several colliders to make. Use Separators instead. I have used two decouplers (with struts) to eject "booster" rockets because the extra decoupler. Small boosters like Hammer can be attached w/o problems. Place it at the top or bottom of a rocket to turn it into a triple stack rocket. Fixed Reliant boattail grey option being the old pre-1. . Simple vertical construction is easy, but if I need to add radial components everything goes badly. . DDS4KSP - KSP to DDS texture converter Use this to allow KSP to load textures faster. 5, some parts changed and now some of my constructions don't work anymore (how could it be any different ). 2: NO: decoupler's, or Separator's!! IF YOU WERE ALLOWED: THERE WOULD BE NO CALLENGE! 3: A Saparator or decoupler is replaced with a docking port 4: SSTO's are allowed, as long as the crewed part is able to dock. It's also useful as a secondary program for textures if you need to create precision curves. Chibbity Dec 30, 2018 @ 10:02am. This mod is designed to help you save on part count big time. Grimtongues • 7 yr. Posts posted by GreenGusTech. Usage. But adding enough value that it is not debris is a little trickier. With crossfeed enabled on t. 7, I figured it was abandoned. Kerbals are not recovered after recovering a vessel. BOTH vertical, and radial. Point at the center of the radial decoupler to attach to the radial decoupler. Feb 25 @ 12:15pm Encountered the same bug on a rocket, every time I staged a certain stage's decoupler it stayed attached. Any of my search term words; All of my search term words; Find results in. Since the TT-38K is radially attached, it can be used to attach additional parts to the side of a. 2] Procedural Fairings 3. 625m, 0. . I'll say I'm 100% positive that the errors in the log are linked to ModuleAnimatedDecoupler. 2 | June 03 2020 * Added top draco thrusters to the Crew Dragon capsule * Added Crew Dragon Trunk umbilical deploy to AG7 when Animated Decouplers is not installed for all craft files * Fixed Crew Dragon nosecone deploying with light AG, moved nosecone deploy to AG6 for all craft files * Fixed FH Decouplers not seperating on AG5 in the craft files * Fixed trunk and FH booster. There currently is (what I believe is) a bug that keeps the separation force from decouplers from working if you have struts connecting the parts. all, I have an interesting one here! I have built an SSTO to ferry kerbals to my space station. 2) Sounding Rockets is the ONLY mod I install that uses it. 5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more!. This increases the horizontal clearance between the two attached parts, which can be useful for adding radially attached parts. 1 install. 25m sizes to spin up solid kick motors. Unlike the flat TT-38K, the TT-70 Radial Decoupler includes a truss structure separating the two ends of the decoupler. 0 International. 1, and only now in 1. Enjoy!Get the. Posted April 23, 2016 April 23, 2016Incorporated 1. The clicked decoupler will turn grey. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count. Size aside, the TT-70 functions identically to the TT-38K Radial Decoupler. Not compatible with the animated engine and was causing the engine to never start. The decouplers did _not_ fire when I did that. ckan","path":"AnimatedDecouplers-x86. On request I made another very basic KSP tutorial. Visually, the decoupler's legs are left behind, but they add no mass or drag to the parent part. A decoupler has a back side and the decoupling side (the side that would couple to other decouplers). Unfortunately I'm at work or I'd show you a screen shot. So, I have to manual install. Not exactly, since it stick to the dropped part, but doesn't leave traces on the main craft (like how the yellow radial decouplers do) Or take an engineer there, use his EVA construction to remove the offending part. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seven command pods; Seven fuel tanks; A bipropellant RCS block; Three hexagonal truss pieces for constructing deep space craft; Two radial. Animated Decouplers - v1. Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Choosing the Right Radial Decoupler. 12 one. 24. 0. Forum Thread. Yes, you can use multiple radial decouplers, but you need to use struts to connect the "boosters" directly to each decoupler. Protoz Feb 24 @ 1:10pm. 24. Hammer works perfectly - attaches and detaches w/o a hitch. I used the Structural Pylon to attach Strut Connectors to spacecrafts inside the fairing to have them stable without any remnants after staging. Make these interstage fairings entirely optional. Move cursor out of staging window until the plus/minus symbols disappear. Recently I had another, unrelated issue, that caused me to try a new full install of the last version of KSP, along with the latest Breaking Ground and Making History DLCs, and a bunch of mods (other than Restock, Restock+, and Restock Extra -Rigid Legs, which are supposed to only reskin some parts, I don't think I've added any parts). The best practice is to put the decouplers at the top of the booster, and struts at the bottom, or in additional spots if needed. 9. 6. The rover could one day orbit again, by the simple logic that landing on Tylo is harder than taking off Or it might stay and refuel things that come to the surface. Kerbal Space Program 1 ; KSP1 Discussion ; Radial decoupler, my greatest nemesis.